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Practical Game AI Programming

Practical Game AI Programming

By : Micael DaGraça
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Practical Game AI Programming

Practical Game AI Programming

By: Micael DaGraça

Overview of this book

The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you’ll learn how AI characters should behave within the environment created. Moving on, you’ll explore how to work with animations. You’ll also plan and create pruning strategies, and create Theta algorithms to find short and realistic looking game paths. Next, you’ll learn how the AI should behave when there is a lot of characters in the same scene. You'll explore which methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions. You’ll discover how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you think differently about AI.
Table of Contents (11 chapters)
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Basic environment interactions

As we saw previously, the environment became part of the video game experience and that sparked many new concepts and ideas for future game titles. The next step was to integrate those slight changes into the gameplay and use them to shape the way characters behave inside the game. This definitely had a positive contribution to video game history, where everything inside the scene started to gain life and the player became aware of those rich surroundings. Using the environment to achieve goals inside the game started to be part of the gameplay experience.

To demonstrate one example of an environment object that directly influences the gameplay, we have the Tomb Raider franchise that showcases this perfectly. In this example, our character, Lara Croft, needs to push the cube until it is positioned on top of the marked area. This will change the...

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Practical Game AI Programming
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