Book Image

Unity 2018 By Example - Second Edition

Book Image

Unity 2018 By Example - Second Edition

Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (16 chapters)
Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Chapter 4. Continuing the Space Shooter

This chapter continues from the previous one in creating a twin-stick space shooter game. At this stage, we have a working game. At least, the gamer can control a spaceship using two axes: movement and rotation. WASD keys on the keyboard control movement (up, down, left, and right) and the mouse cursor controls rotation—the spaceship always rotates to face the cursor. In addition to player controls, the level features enemy characters that spawn at regular intervals, fly around the level, and move toward the player with hostile intent. Finally, both the player and enemies support a Health component, which means both are susceptible to damage and can be destroyed. Right now, however, the player lacks two important features: it cannot fire a weapon and it cannot increase the score. This chapter tackles these issues and more. Firing weapons, as we'll see, represents a particularly interesting problem. Overall, this chapter covers the following topics...