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Getting Started with React VR

Getting Started with React VR

By : Gwinner
5 (4)
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Getting Started with React VR

Getting Started with React VR

5 (4)
By: Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (13 chapters)
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Flatland and Beyond: VR Programming

In the last chapter, you learned about what VR is and what it can be. How is it that programmers and developers (like you) create these virtual worlds? We found out that it is a difficult thing to do right. We have to maintain fast frame rates and proper stereoscopic rendering. How do we do that quickly and easily? Read on and find out how.

In this chapter, we'll cover the following topics:

  • HTML and common programming methods, such as Node.js, JavaScript, and game engines
  • The React Library
  • Graphics libraries, for displaying 2D and 3D images
  • How to install all of these software so that we can begin programming
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Getting Started with React VR
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