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Getting Started with React VR

Getting Started with React VR

By : Gwinner
5 (4)
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Getting Started with React VR

Getting Started with React VR

5 (4)
By: Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (13 chapters)
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Making servers React

React VR is based on React, a framework that allows web pages and interactive User Interfaces to built by declaration instead of programming. You build views for each state in the application, and then React will use the correct components to display that application.

Declarative views make your code easier, more robust, and easier to modify and debug.

Components use the Object-Oriented concept of encapsulation, meaning they are self-sufficient and manage their own state. You then take these components and use them to make complex UIs.

React allows developers to create applications that change over time, without having to constantly refresh a browser page. It uses the Model-View-Controller design pattern/template and can be used in combination with other JavaScript libraries, such as Angular.JS.

React was first used with Facebook's newsfeed in 2011. It...

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Getting Started with React VR
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