Book Image

Mastering SVG

By : Rob Larsen
Book Image

Mastering SVG

By: Rob Larsen

Overview of this book

SVG is the most powerful image format in use on the web. In addition to producing resolution-independent images for today's multi-device world, SVG allows you to create animations and visualizations to add to your sites and applications. The simplicity of cross-platform markup, mixed with familiar modern web languages, such as CSS and JavaScript, creates a winning combination for designers and developers alike. In this book, you will learn how to author an SVG document using common SVG features, such as elements and attributes, and serve SVG on the web using simple configuration tips for common web servers. You will also use SVG elements and images in HTML documents. Further, you will use SVG images for a variety of common tasks, such as manipulating SVG elements, adding animations using CSS, mastering the basic JavaScript SVG (API) using Document Object Model (DOM) methods, and interfacing SVG with common libraries and frameworks, such as React, jQuery, and Angular. You will then build an understanding of the Snap.svg and SVG.js APIs, along with the basics of D3, and take a look at how to implement interesting visualizations using the library. By the end of the book, you will have mastered creating animations with SVG.
Table of Contents (17 chapters)
Title Page
PacktPub.com
Contributors
Preface
Index

Preface

This book is for web developers and designers looking to add scalable, device-independent animation, images, and visualizations to their projects. Scalable Vector Graphics is an image file format introduced in 1998 by the World Wide Web Consortium (W3C). For many years, it languished behind poor browser compatibility and an unfriendly API. Over the past few years, it has become a vital part of the modern web development toolkit. SVG offers many important features for the modern web. For example, in a world of multiple device resolutions, it offers a simple path to high-quality image scaling without having to produce multiple resolutions for your image and without having to jump through complicated markup patterns. Also, being built in XML-based markup, it also allows easy access to common JavaScript patterns for creating highly interactive interfaces.

This book will teach you the fundamentals of working with SVG as static images, in CSS, inline as elements in an HTML document, and as a scripted part of animations or visualizations.

Who this book is for

This book is for web developers interested in exploring Scalable Vector Graphics. It is written from the perspective of a frontend web developer, but anyone with experience with JavaScript, CSS, and XML-based grammars should find this book accessible.

Prior experience with SVG is not required. 

What this book covers

Chapter 1, Introducing Scalable Vector Graphics, introduces the basics of SVG and will show you some fundamental examples of working with the format. 

Chapter 2, Getting Started with Authoring SVG, introduces the fundamental concepts for authoring SVG in detail. 

Chapter 3, Digging Deeper with SVG Authoring, introduces more advanced concepts for authoring SVG, including transformations, clipping and masking, and importing SVG elements into a document. 

Chapter 4, Using SVG in HTML, adds further details about using SVG elements and SVG images in HTML documents. 

 

 

Chapter 5, Working with SVG and CSS, introduces the reader to using SVG images in CSS, replacing PNGs and Gifs in the modern web development toolkit. This chapter also introduces the many ways you can use CSS to modify SVG elements.

Chapter 6, JavaScript and SVG, teaches the reader the basic JavaScript SVG Application Programming Interface by introducing the common Document Object Model methods that allow a developer to access and manipulate SVG properties.  

Chapter 7, Common JavaScript Libraries and SVG, teaches the basics of interfacing with SVG from common libraries and frameworks includding jQuery, AngularJS, Angular, and ReactJS.

Chapter 8, SVG Animation and Visualizations, looks at examples of doing visualizations and animations with SVG.

Chapter 9, Helper Libraries Snap.svg and SVG.js, looks at two current libraries that help with common SVG tasks: Snap.svg and SVG.js.

Chapter 10, Working with D3.js, introduces basic uses of D3 and walks through some simple examples in order to whet your appetite for this powerful library.

Chapter 11, Tools to Optimize Your SVG, focuses on the different tools available to optimize SVGs.

To get the most out of this book.

This book assumes that you have knowledge of HTML, XML, CSS, and JavaScript. Knowledge of Node.js and npm-based development is also helpful.

Before you get started, it will help to ensure you have Node.js installed. You will also need a text editor. The samples in the book were written with Visual Studio Code, but any text editor will suffice.   

Download the example code files

You can download the example code files for this book from your account at www.packt.com. If you purchased this book elsewhere, you can visit www.packt.com/support and register to have the files emailed directly to you.

 

You can download the code files by following these steps:

  1. Log in or register at www.packt.com.
  2. Select the SUPPORT tab.
  3. Click on Code Downloads & Errata.
  4. Enter the name of the book in the Search box and follow the onscreen instructions.

Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:

  • WinRAR/7-Zip for Windows
  • Zipeg/iZip/UnRarX for Mac
  • 7-Zip/PeaZip for Linux

The code bundle for the book is also hosted on GitHub at https://github.com/PacktPublishing/Mastering-SVG. In case there's an update to the code, it will be updated on the existing GitHub repository.

We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

 

 

Download the color images

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: https://www.packtpub.com/sites/default/files/downloads/9781788626743_ColorImages.pdf.

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Mount the downloaded WebStorm-10*.dmg disk image file as another disk in your system."

A block of code is set as follows:

<svg xmlns="http://www.w3.org/2000/svg" width="350" height="150" viewBox="0 0 350 150" version="1.1">
    <circle cx="100" cy="75" r="50" fill="rgba(255,0,0,.5)"/>
    <circle cx="100" cy="75" r="50" fill="rgba(255,0,0,.5)" 
     transform="translate(10)" />
    <circle cx="100" cy="75" r="50" fill="rgba(255,0,0,.5)" 
     transform="translate(75,0)" />
</svg>

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

types {
image/svg+xml svg svgz;
}

Any command-line input or output is written as follows:

$ npx create-react-app react-svg

Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "In this document, we've created a stylized letter R."

Note

Warnings or important notes appear like this.

Note

Tips and tricks appear like this.

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