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  • Book Overview & Buying Learning Java by Building Android  Games
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Learning Java by Building Android  Games

Learning Java by Building Android Games - Second Edition

By : John Horton
4.1 (11)
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Learning Java by Building Android  Games

Learning Java by Building Android Games

4.1 (11)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (28 chapters)
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27
Index

Coding the basic transform

In this project we will do a better job of the Transform class. In the Scrolling Shooter project, the Transform was packed full of variables and methods that many of the objects didn't need. It served its purpose to prevent the project getting even bigger and we got away with it because there was a limited number of objects in the game.

What we will code now is a very simple version of the Transform and it will contain only the members and methods needed by all game objects. When we need a Transform that does more specific things we can then extend this class and add the required extra members and methods.

Add a new class called Transform. Code the member variables and the constructor as shown next.

import android.graphics.PointF;
import android.graphics.RectF;

public class Transform {
    RectF mCollider;
    private PointF mLocation;
    private float mSpeed;
    private float mObjectHeight;
    private float mObjectWidth;
    private PointF mStartingPosition...
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Learning Java by Building Android  Games
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