Book Image

Game Development with Rust and WebAssembly

By : Eric Smith
Book Image

Game Development with Rust and WebAssembly

By: Eric Smith

Overview of this book

The Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere. This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web. By the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games.
Table of Contents (16 chapters)
1
Part 1: Getting Started with Rust, WebAssembly, and Game Development
4
Part 2: Writing Your Endless Runner
11
Part 3: Testing and Advanced Tricks

Chapter 11: Further Resources and What's Next?

If you have worked your way through this entire book, reading and writing code in every section, that's fantastic! I don't believe there's a better way to learn the material, and now you have a functioning game. In addition, you probably spent a lot of time debugging when you made mistakes, tweaking when you wanted to have fun, and puzzling over the stranger bits that weren't explained as well as I'd like to think. However, you might still be wondering if you really learned anything, or if you just copied/pasted what I had without understanding it. Don't worry – that's normal, and that is why we're going to do a little bit of a review.

In this chapter, we'll cover the following:

  • A challenging review
  • Further resources

After this chapter is completed, you'll have validated what you have learned, and I hope to see your games on the web!