Book Image

Game Development with Rust and WebAssembly

By : Eric Smith
Book Image

Game Development with Rust and WebAssembly

By: Eric Smith

Overview of this book

The Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere. This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web. By the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games.
Table of Contents (16 chapters)
1
Part 1: Getting Started with Rust, WebAssembly, and Game Development
4
Part 2: Writing Your Endless Runner
11
Part 3: Testing and Advanced Tricks

Conventions used

There are a number of text conventions used throughout this book.

Code in text: This indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Cypress performs most of its API tests via the cy.request() method, which serves as a GET command to the web server being tested."

A block of code is set as follows:

enum RedHatBoyState {
    Jumping,
    Running,
    Sliding,
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

impl RedHatBoyContext {
        pub fn update(mut self, frame_count: u8) -> 
        Self {
        ...
        self.position.x += self.velocity.x;
        self.position.y += self.velocity.y;
        if self.position.y > FLOOR {
            self.position.y = FLOOR;
        }

Any command-line input or output is written as follows:

the trait `From<SlidingEndState>` is not implemented for `RedHatBoyStateMachine`

Bold: This indicates a new term, an important word, or words that you see onscreen – for instance, words in menus or dialog boxes appear in bold. Here is an example: "Upon any test launch from the GUI, users will have the ability to click on the Add New Test button."

Tips or Important Notes

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