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  • Book Overview & Buying Mind-Melding Unity and Blender for 3D Game Development
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Mind-Melding Unity and Blender for 3D Game Development

Mind-Melding Unity and Blender for 3D Game Development

By : Spencer Grey
4.5 (12)
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Mind-Melding Unity and Blender for 3D Game Development

Mind-Melding Unity and Blender for 3D Game Development

4.5 (12)
By: Spencer Grey

Overview of this book

Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.
Table of Contents (19 chapters)
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1
Section 1: There and Back Again – An Asset Roundtrip with Unity and Blender
6
Section 2: The Right Stuff: Scenery, Props, and Characters
15
Section 3: Assets Assemble! Putting It All Together

Chapter 8: Laying Out the Level

"I love it when a plan comes together."

—Hannibal Smith, The A Team

Okay, it's game time. (Although in game development, I suppose it's always game time.)

You spent the last chapter learning how to improve the materials of your objects and how to precisely align and place them using Unity's grid and snapping system. Now it is time to put together the majority of our level according to the rough plan we made in Chapter 5, On the Level: Making Modular Scenery.

In this short chapter, we will cover the following topics:

  • Level layout: We'll lay out the level area by area. We'll spend most of the chapter's focus here, calling out anything that requires particular attention.
  • Skyboxes: We'll add some atmosphere (literally) by adding a Skybox to the level.
  • Ambient and Soundtrack audio: We'll add some atmosphere (figuratively) by adding some ambient sound effects and music.
  • ...
CONTINUE READING
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Tech Concepts
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Programming languages
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Mind-Melding Unity and Blender for 3D Game Development
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