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  • Book Overview & Buying Mind-Melding Unity and Blender for 3D Game Development
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Mind-Melding Unity and Blender for 3D Game Development

Mind-Melding Unity and Blender for 3D Game Development

By : Spencer Grey
4.5 (12)
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Mind-Melding Unity and Blender for 3D Game Development

Mind-Melding Unity and Blender for 3D Game Development

4.5 (12)
By: Spencer Grey

Overview of this book

Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.
Table of Contents (19 chapters)
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1
Section 1: There and Back Again – An Asset Roundtrip with Unity and Blender
6
Section 2: The Right Stuff: Scenery, Props, and Characters
15
Section 3: Assets Assemble! Putting It All Together

Adding Post Processing

Postprocessing effects add that little extra something that can set your game apart. Technically, they are beyond the scope of this book, but we can do a super-fast visit just for fun.

Recall that there are things called scriptable render pipelines. Currently, by default, Unity supports what is called built-in pipelines. Also available are the Universal Render Pipeline (URP) and the High Definition Pipeline (HDP). We are using a built-in pipeline. Eventually, URP will become the default, but that is a tale for another day:

  1. Firstly, in the Package Manager, under Unity Registry, import the Post Processing package.

    In order to add postprocessing effects, at a minimum we need to create what is called a Post-Process Volume and we need to add a Post-Process Layer to our main camera. So, let's add this last bit of polish.

  2. Create an empty object in your Hierarchy and call it PP.
  3. Create a new layer called PP and assign the PP object to that layer...
CONTINUE READING
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Mind-Melding Unity and Blender for 3D Game Development
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