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  • Book Overview & Buying Mind-Melding Unity and Blender for 3D Game Development
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Mind-Melding Unity and Blender for 3D Game Development

Mind-Melding Unity and Blender for 3D Game Development

By : Spencer Grey
4.5 (12)
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Mind-Melding Unity and Blender for 3D Game Development

Mind-Melding Unity and Blender for 3D Game Development

4.5 (12)
By: Spencer Grey

Overview of this book

Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.
Table of Contents (19 chapters)
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1
Section 1: There and Back Again – An Asset Roundtrip with Unity and Blender
6
Section 2: The Right Stuff: Scenery, Props, and Characters
15
Section 3: Assets Assemble! Putting It All Together

Chapter 1: Melding Unity and Blender

"The journey of 1,000 parsecs begins with a single thruster burn." – The AutoSage of Rigel VI

Hello, Earthling! How would you like unlimited cosmic power? That is essentially what you get when you use the ultra-versatile Unity game engine in combination with the awesome assets you can create with the Blender graphics toolkit. "Wait a minute," you say with worry, "that much power sounds expensive." Well, worry not! All that power can be had for the low, low price of… nothing

(Full disclosure: if you start making more than $100,000 a year with Unity, you need to start paying a licensing fee. You should be so unlucky!)

This book starts you on the path to that unlimited power. Once begun, it is a never-ending journey bounded only by your effort and imagination. Unity and Blender go together like some of the most famous human combinations: 

  • Peanut butter and jelly
  • Pen and paper
  • Thelma and Louise

On our journey, we will learn how to create, alter, texture, animate, and script 3D objects in Unity and Blender and exchange them between the two programs in our pursuit of making breath-taking, mind-altering, fun-inducing, superlative-worthy video games.

This chapter lays the groundwork for what lies ahead. We will cover the following:

  • What is Unity and why choose it?
  • What is Blender and why choose it?
  • What software, hardware, and knowledge should you have to make this journey?
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Tech Concepts
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Programming languages
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Mind-Melding Unity and Blender for 3D Game Development
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