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  • Book Overview & Buying Mind-Melding Unity and Blender for 3D Game Development
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Mind-Melding Unity and Blender for 3D Game Development

Mind-Melding Unity and Blender for 3D Game Development

By : Spencer Grey
4.5 (12)
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Mind-Melding Unity and Blender for 3D Game Development

Mind-Melding Unity and Blender for 3D Game Development

4.5 (12)
By: Spencer Grey

Overview of this book

Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.
Table of Contents (19 chapters)
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1
Section 1: There and Back Again – An Asset Roundtrip with Unity and Blender
6
Section 2: The Right Stuff: Scenery, Props, and Characters
15
Section 3: Assets Assemble! Putting It All Together

Chapter 2: Gathering Our Resources

"Proper preparation prevents poor performance." – An Anonymous Alliteration Advocate

Hello again! I am glad to see we didn't lose you as we exited the stratosphere. You look a little blue though. In your species, that means you're either nauseous or molting.

Before we enter deep space, we are going to stock up on some things we will need for our journey. Although we will make several of our own 3D creations, in order to make our final mini-game level extra-awesome, we require not only some additional 3D models, but some sound effects and music, some 2D artwork for textures and our user interface (UI), along with some visual effects.

Where will we acquire these things? From the trusty Unity Asset Store, of course, where many amazing assets can be found for absolutely free. If you want additional supplies such as bean dip and extra towels, you must supply those yourself.

As we pause to stock up, we will cover some...

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Mind-Melding Unity and Blender for 3D Game Development
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