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Book Overview & Buying
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Table Of Contents
Mind-Melding Unity and Blender for 3D Game Development
By :
Mind-Melding Unity and Blender for 3D Game Development
By:
Overview of this book
Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets.
This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting.
By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.
Table of Contents (19 chapters)
Preface
Section 1: There and Back Again – An Asset Roundtrip with Unity and Blender
Chapter 1: Melding Unity and Blender
Chapter 2: Gathering Our Resources
Chapter 3: Entering the Blender Zone for the First Time
Chapter 4: Asset Assimilation: Returning to Unity
Section 2: The Right Stuff: Scenery, Props, and Characters
Chapter 5: On the Level: Making Modular Scenery
Chapter 6: Living It Up: Adding Fun with Animation
Chapter 7: Prep Work: Materials, Grids, and Snapping
Chapter 8: Laying Out the Level
Chapter 9: Secret Weapon #1: Deploying ProBuilder
Chapter 10: Secret Weapon #2: Animating with Timeline
Chapter 11: We Could Be Heroes: Blender Character Modeling
Chapter 12: It Was Rigged!: Character Rigging
Section 3: Assets Assemble! Putting It All Together
Chapter 13: Animation and Movement In-Game
Chapter 14: Endgame: Adding Spit and Polish
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