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  • Book Overview & Buying Mind-Melding Unity and Blender for 3D Game Development
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Mind-Melding Unity and Blender for 3D Game Development

Mind-Melding Unity and Blender for 3D Game Development

By : Spencer Grey
4.5 (12)
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Mind-Melding Unity and Blender for 3D Game Development

Mind-Melding Unity and Blender for 3D Game Development

4.5 (12)
By: Spencer Grey

Overview of this book

Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.
Table of Contents (19 chapters)
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1
Section 1: There and Back Again – An Asset Roundtrip with Unity and Blender
6
Section 2: The Right Stuff: Scenery, Props, and Characters
15
Section 3: Assets Assemble! Putting It All Together

Chapter 3: Entering the Blender Zone for the First Time

"Don't Panic!" — A very famous book on hitchhiking the galaxy

Brace yourself. We are heading through what might be a rough patch of time-space distortion. Learning Blender, especially without any previous experience with 3D modeling, can seem overwhelming, but trust me, go slow, grasp the fundamentals, and you'll get there.

In this chapter, we will introduce some of the Blender fundamentals, gain some practice with them, and then tackle modifying the sci-fi turret we downloaded in the last chapter.

Specifically, we will boldly cover:

  • Exploring the default Blender interface
  • Manipulating objects in Object Mode
  • Manipulating vertices, edges, and faces in Edit Mode
  • Altering the sci-fi turret geometry
  • Exporting the turret for a triumphant return to Unity

By the end of this chapter, you will have taken some important steps towards 3D omnipotence, you will have learned...

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Mind-Melding Unity and Blender for 3D Game Development
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