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  • Book Overview & Buying Game Development with Godot 4 and C#
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Game Development with Godot 4 and C#

Game Development with Godot 4 and C#

By : Kati Baker
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Game Development with Godot 4 and C#

Game Development with Godot 4 and C#

By: Kati Baker

Overview of this book

Godot is a versatile, open-source game engine that empowers developers with creative freedom and ownership of their work. Written by a game developer and designer who's been creating games since her first game jam in 2016, this comprehensive guide helps you gain the essential skills you need to embark on an exciting journey into the realm of game development with Godot 4 and C#. This book guides you through the installation of the Godot Engine and introduces you to the powerful capabilities of C# within it. The chapters will help you smoothly integrate C# into your Godot project as you learn how to create a captivating 3D adventure game by exploring topics including project organization, player controller creation, world design, and user-friendly UI development. As you progress, you'll delve into advanced game development aspects such as audio integration, pathfinding algorithms, and dynamic lighting. You'll also get to grips with accessibility considerations in game development and effective bug reporting techniques. Toward the end, you'll discover the vibrant Godot community and gain access to a wealth of resources to further improve your game development skills. By the end of this Godot book, you'll have built a complete 3D adventure game and gained a solid foundation to continue creating your own games.
Table of Contents (21 chapters)
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Preface
1
Part I: Understanding the Godot Engine and C#
5
Part II: Creating a Simple 3D Action Game
11
Part III: Expanding Our 3D Action Game and Additional Resources
17
Unlock Your Exclusive Benefits
18
Other Books You May Enjoy
19
Index

Adding Navigation and Pathfinding

Currently, we have a small, cozy game where we can collect mushrooms and run around our world. We also have a UI to navigate through the different menus, and in the previous chapter, we added audio to boost the ambiance of our game.

Now, we’re going to look at filling our game with non-playable characters (NPCs) and utilizing the navigation nodes within Godot to make those NPCs wander about our forest land. Pathfinding and general navigation can be a huge component of your game, depending on the setting. If you’re looking to populate a town with people and make it feel alive, then wandering NPCs could be extremely valuable. You could be creating a multiplayer game that uses escort missions. Then, the escort would need to know the path to get there.

In this chapter, we’ll learn about the nodes Godot provides to create pathfinding, and then we’ll use some of those nodes to create wandering NPCs in our world. To do...

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Game Development with Godot 4 and C#
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