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Book Overview & Buying
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Table Of Contents
Game Development with Godot 4 and C#
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In this part, we’ll dive into areas that aren’t required to have a functioning project but add polish. These areas include lighting, ways to incorporate accessibility measures, and seeking other sources in the larger Godot community through Godot’s asset library. We’ll explore how to report bugs in the Godot Engine to the Godot Engine team and ways for you, as a developer, to contribute to improving Godot. We’ll end the part by walking through the steps to export our project to the itch.io platform and other supportive communities to further your education about Godot. By the end of this part, you will have a firm grasp on the process for exporting projects, methods for flagging issues in Godot, and other resources to further your own development through both communities and third-party assets.
This part of the book includes the following chapters: