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  • Book Overview & Buying Game Development with Godot 4 and C#
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Game Development with Godot 4 and C#

Game Development with Godot 4 and C#

By : Kati Baker
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Game Development with Godot 4 and C#

Game Development with Godot 4 and C#

By: Kati Baker

Overview of this book

Godot is a versatile, open-source game engine that empowers developers with creative freedom and ownership of their work. Written by a game developer and designer who's been creating games since her first game jam in 2016, this comprehensive guide helps you gain the essential skills you need to embark on an exciting journey into the realm of game development with Godot 4 and C#. This book guides you through the installation of the Godot Engine and introduces you to the powerful capabilities of C# within it. The chapters will help you smoothly integrate C# into your Godot project as you learn how to create a captivating 3D adventure game by exploring topics including project organization, player controller creation, world design, and user-friendly UI development. As you progress, you'll delve into advanced game development aspects such as audio integration, pathfinding algorithms, and dynamic lighting. You'll also get to grips with accessibility considerations in game development and effective bug reporting techniques. Toward the end, you'll discover the vibrant Godot community and gain access to a wealth of resources to further improve your game development skills. By the end of this Godot book, you'll have built a complete 3D adventure game and gained a solid foundation to continue creating your own games.
Table of Contents (21 chapters)
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Preface
1
Part I: Understanding the Godot Engine and C#
5
Part II: Creating a Simple 3D Action Game
11
Part III: Expanding Our 3D Action Game and Additional Resources
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17
Unlock Your Exclusive Benefits
18
Other Books You May Enjoy
19
Index

Expanding Our 3D Action Game and Additional Resources

In this part, we’ll dive into areas that aren’t required to have a functioning project but add polish. These areas include lighting, ways to incorporate accessibility measures, and seeking other sources in the larger Godot community through Godot’s asset library. We’ll explore how to report bugs in the Godot Engine to the Godot Engine team and ways for you, as a developer, to contribute to improving Godot. We’ll end the part by walking through the steps to export our project to the itch.io platform and other supportive communities to further your education about Godot. By the end of this part, you will have a firm grasp on the process for exporting projects, methods for flagging issues in Godot, and other resources to further your own development through both communities and third-party assets.

This part of the book includes the following chapters:

  • Chapter 9, Setting Up Lighting...
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Game Development with Godot 4 and C#
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