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Book Overview & Buying
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Table Of Contents
Game Development with Godot 4 and C#
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So far in this book, we’ve covered a variety of components within Godot and C#. We’ve created a player controller, programmed animations, and added different controls for our player. We’ve created a level that feels dynamic and lived in through particle effects, an item spawner, shaders, lighting, and NPC wandering. To bring it all together, we created some basic UI and added music and sound effects to give feedback and ambiance to our player. Take a moment to celebrate getting here and be proud of what you have created! I hope you’ve learned enough about Godot and using C# to extend this project and create your own.
However, while we have completed the basics of our project, there are still some important steps to take that this chapter will cover. This chapter is all about cleaning up and improving our project.
First, we’ll look at understanding accessibility in video games. This is an...