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Book Overview & Buying
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Table Of Contents
Game Development with Godot 4 and C#
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The project we’ve spent the last 11 chapters creating is now complete. We have created a C# project in Godot and then exported it to itch.io to share with others.
As we followed this journey, we learned about many different components within Godot, such as the UI, audio, and navigation. But beyond what Godot provides out of the box, there are also many more resources available. One of the great benefits of Godot being open source is that creators around the world can improve its usability and provide quality-of-life improvements that may be beyond the scope of what even the Godot team can accomplish.
In this chapter, we’ll step through installing plugins and accessing Godot’s Asset Library. We’ll discuss how they’re useful and allow developers to easily integrate tools and assets into their projects. Besides that, we’ll spend time looking beyond the project and more at the Godot community...