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Book Overview & Buying
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Table Of Contents
Game Development with Godot 4 and C#
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Our final chapter is an extensive challenge list that offers you the opportunity to expand the project we’ve developed or use it as a jumping-off point for creating your own. This book cannot cover everything that’s needed to create any video game, but it is a solid foundation for implementing any ideas you may have. These exercises can also be a great resource and challenge in game jams. Feel free to randomly pull a handful of exercises from the list and use them in an upcoming Godot Wild Jam.
Now that we’ve created our project, explored Godot, and learned how to submit bug fixes and pull requests, we’ll go through a curated challenge list broken down by category. The categories may be areas we’ve briefly mentioned or dive deeper into components we’ve already covered. You can jump around the challenge list and complete them in any order you like.
This chapter will cover the following topics: