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Game Development with Godot 4 and C#

Game Development with Godot 4 and C#

By : Kati Baker
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Game Development with Godot 4 and C#

Game Development with Godot 4 and C#

By: Kati Baker

Overview of this book

Godot is a versatile, open-source game engine that empowers developers with creative freedom and ownership of their work. Written by a game developer and designer who's been creating games since her first game jam in 2016, this comprehensive guide helps you gain the essential skills you need to embark on an exciting journey into the realm of game development with Godot 4 and C#. This book guides you through the installation of the Godot Engine and introduces you to the powerful capabilities of C# within it. The chapters will help you smoothly integrate C# into your Godot project as you learn how to create a captivating 3D adventure game by exploring topics including project organization, player controller creation, world design, and user-friendly UI development. As you progress, you'll delve into advanced game development aspects such as audio integration, pathfinding algorithms, and dynamic lighting. You'll also get to grips with accessibility considerations in game development and effective bug reporting techniques. Toward the end, you'll discover the vibrant Godot community and gain access to a wealth of resources to further improve your game development skills. By the end of this Godot book, you'll have built a complete 3D adventure game and gained a solid foundation to continue creating your own games.
Table of Contents (21 chapters)
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Preface
1
Part I: Understanding the Godot Engine and C#
5
Part II: Creating a Simple 3D Action Game
11
Part III: Expanding Our 3D Action Game and Additional Resources
17
Unlock Your Exclusive Benefits
18
Other Books You May Enjoy
19
Index

Introducing Godot 4

Welcome to Game Development with Godot and C#, and thank you for taking this journey with me! You’ve probably picked up this book because you’ve heard about Godot and want to explore it as a viable game engine alternative. Or you’ve heard of Godot 4’s latest release and want to know what all the hype is about. Or you’ve been using Godot and want to change how you use it. Or maybe you’ve never heard of Godot until now, but you know how C# works. No matter the reason, this book will teach you how to use C# in Godot and have fun while doing it.

We’ll start this chapter by getting acquainted with the Godot Engine and setting up the tools we’ll need for the exciting 3D action-adventure game we’ll be making throughout the rest of the book. This chapter will serve as a foundation for getting comfortable in Godot and understanding in a broad sense what the engine is capable of feature-wise.

So, in this chapter, we will cover the following topics:

  • What is the Godot Engine?
  • How does the Godot Engine function?
  • Navigating the Godot Engine
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Game Development with Godot 4 and C#
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