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Book Overview & Buying
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Table Of Contents
Game Development with Godot 4 and C#
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In this chapter, we will take a moment to discuss the interlinking of Godot’s C# API and the C# language, as there are some important parts to be aware of when creating C# scripts that are unique to Godot, as there are with any C# bindings. We’ll also configure Godot to improve our workflow, and then finish the chapter by creating our first C# script.
The goal of this chapter is to become comfortable with the process of creating C# scripts and attaching them to nodes, as well as understanding the relationship between the nodes and C# scripts. Understanding these components will be foundational for moving forward with more advanced topics as we progress through each chapter.
So, in this chapter, we will cover the following topics: