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Book Overview & Buying
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Table Of Contents
Game Development with Godot 4 and C#
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In this chapter, we’ll be looking at how to structure our project, set up a GitHub repository to utilize version control for our project, and import the first set of assets we will need to get started creating our player controller, which we’ll do in the next chapter.
When it comes to structuring projects in game development, there is no one right way to do it. Over time, you oftentimes develop a system that works well for you, or you adjust to what works best for the tool or system you’re using at the time. With game development, there are two main schools of thought, structure by asset and structure by feature – we will consider each before deciding which works best for Godot. After that, we will save our work remotely in a GitHub repository to ensure we have a backup at the ready whenever needed, should something happen to our devices locally or we make changes that we would rather discard...