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Book Overview & Buying
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Table Of Contents
Game Development with Godot 4 and C#
By :
In this part of the book, we’ll create a vertical slice of our 3D action game. We’ll start by building out a 3D level and creating a world that feels lived in. Then, we’ll build on top of this world, focusing on different areas. The first will be creating a main menu and providing a user interface for the player to navigate our world. After that, we’ll add sound effects and music to add to the game’s immersion. Lastly, we’ll create a non-playable character (NPC) and provide it with pathfinding, making it move autonomously throughout our world. By the end of this part, you will have a vertical slice of a simple 3D action game with a deep understanding of Godot’s theme editor, sound buses, and navigational agents.
This part of the book includes the following chapters: