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Book Overview & Buying
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Table Of Contents
Game Development with Godot 4 and C#
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In this chapter, we’ll be looking at how to create a player controller. This is an object that lives in its own game scene and can be dropped into our game World (we’ll design the game World later).
This chapter’s goal will be to design the player controller in a manageable and easily extendable way. For example, we’ll have the player able to walk, run, and jump, but if you wanted to add something such as a grappling hook or a double jump, you could do that with minimal work.
This chapter will be the foundation for how the player interacts with the world and will be pivotal in future chapters; not only is the world and level design important but how the player reacts to that world too.
Our goals for this chapter will be as follows: