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  • Book Overview & Buying Game Development with Godot 4 and C#
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Game Development with Godot 4 and C#

Game Development with Godot 4 and C#

By : Kati Baker
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Game Development with Godot 4 and C#

Game Development with Godot 4 and C#

By: Kati Baker

Overview of this book

Godot is a versatile, open-source game engine that empowers developers with creative freedom and ownership of their work. Written by a game developer and designer who's been creating games since her first game jam in 2016, this comprehensive guide helps you gain the essential skills you need to embark on an exciting journey into the realm of game development with Godot 4 and C#. This book guides you through the installation of the Godot Engine and introduces you to the powerful capabilities of C# within it. The chapters will help you smoothly integrate C# into your Godot project as you learn how to create a captivating 3D adventure game by exploring topics including project organization, player controller creation, world design, and user-friendly UI development. As you progress, you'll delve into advanced game development aspects such as audio integration, pathfinding algorithms, and dynamic lighting. You'll also get to grips with accessibility considerations in game development and effective bug reporting techniques. Toward the end, you'll discover the vibrant Godot community and gain access to a wealth of resources to further improve your game development skills. By the end of this Godot book, you'll have built a complete 3D adventure game and gained a solid foundation to continue creating your own games.
Table of Contents (21 chapters)
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Preface
1
Part I: Understanding the Godot Engine and C#
5
Part II: Creating a Simple 3D Action Game
11
Part III: Expanding Our 3D Action Game and Additional Resources
17
Unlock Your Exclusive Benefits
18
Other Books You May Enjoy
19
Index

Developing and Managing the User Interface

Our world is coming to life, and our player can explore and react to that world. Now, we need to provide feedback to the player about what they can interact with, collect, and use. The most common way this is conveyed is through user interfaces (UIs). This is everything from the main menu to start the game, all the way to menu screens for selling items at a shop. Anything that’s interfaced in a 2D capacity is part of the UI.

In this chapter, we’ll be creating our main menu where you’ll start the game. To create the main menu, we’ll utilize a variety of control nodes such as panels and buttons. We’ll also add functionality to the Play, Settings, and Quit options, and when the player selects the Play button, we’ll create a short animation. After this, we will create a Settings menu that includes two volume sliders and a Close button.

Our goals for this chapter will be the following:

    ...
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Game Development with Godot 4 and C#
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