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Book Overview & Buying
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Table Of Contents
Game Development with Godot 4 and C#
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Our world is coming to life, and our player can explore and react to that world. Now, we need to provide feedback to the player about what they can interact with, collect, and use. The most common way this is conveyed is through user interfaces (UIs). This is everything from the main menu to start the game, all the way to menu screens for selling items at a shop. Anything that’s interfaced in a 2D capacity is part of the UI.
In this chapter, we’ll be creating our main menu where you’ll start the game. To create the main menu, we’ll utilize a variety of control nodes such as panels and buttons. We’ll also add functionality to the Play, Settings, and Quit options, and when the player selects the Play button, we’ll create a short animation. After this, we will create a Settings menu that includes two volume sliders and a Close button.
Our goals for this chapter will be the following: