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Book Overview & Buying
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Table Of Contents
Building Open World Landscapes with Unreal Engine 5
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This part focuses on the initial setup and foundation of your Unreal Engine project. It begins by helping you establish the development environment, install Unreal Engine 5, and navigate its core interface. You’ll then explore how to access and manage production-ready assets using Fab and Quixel Bridge, followed by importing and validating Static Meshes to ensure correct scale, orientation, and optimization for real-time use.
The part concludes with best practices for organizing your project through naming conventions, folder hierarchies, and version control systems, laying a structured base for building larger, more complex environments later in the book.
This part of the book includes the following chapters:
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