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Book Overview & Buying
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Table Of Contents
Building Open World Landscapes with Unreal Engine 5
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The creation of environments in Unreal Engine is primarily an artistic process. With planning and development, we can build extensive and realistic scenarios as required by our main objective. While artistry forms the foundation, technical understanding is just as important.
Throughout the development of each chapter, we have briefly provided tips and recommendations about specific aspects of the tools in use. Having explored the artistic side of world-building in earlier chapters, it’s time to turn our attention to the technical layer that keeps those worlds running smoothly.
In this chapter, we will discuss optimization as a global concept that should always be present and can help us solve performance issues that arise in our projects. We will also address how to add a character to our environment to traverse the scene and evaluate it. In open world environments, the sheer scale, density, and long viewing distances amplify every...
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