-
Book Overview & Buying
-
Table Of Contents
Building Open World Landscapes with Unreal Engine 5
By :
As previously mentioned, when starting a project, we face a blank canvas. It is crucial to understand the type of project we are developing and choose a template within Unreal Engine that initially includes the elements we need.
To begin developing our environment in Unreal Engine, we’ll start by creating a new blank project. In my case, I’m using version 5.3 of the engine and selecting the Third Person template from the Games category in the Launcher:

Figure 6.2 – Epic Games – Template selection
The next step is to create a folder (we’ll call it OpenWorldLevel) where we can add our own assets specific to our project.
This is a good practice to consolidate all project-related information in one location. If we need to migrate to a new project in the future, redirecting asset locations will be quicker, and all project-related information will be in one place...
Change the font size
Change margin width
Change background colour