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  • Book Overview & Buying Unity 6 Shaders and Effects Cookbook
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Unity 6 Shaders and Effects Cookbook

Unity 6 Shaders and Effects Cookbook - Fifth Edition

By : John P. Doran
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Unity 6 Shaders and Effects Cookbook

Unity 6 Shaders and Effects Cookbook

By: John P. Doran

Overview of this book

Shaders enable game developers to craft visually stunning experiences, but their complexity and mathematical and technical challenges make it hard to achieve the desired level of realism. Written by a top-selling author with extensive hands-on expertise in game development, this latest edition is your indispensable guide to mastering the art of shaders within this evolving landscape. Through meticulously curated recipes, this book takes a practical approach to equip you with the knowledge and tools necessary to elevate your game visuals to unmatched sophistication. In this updated edition, you’ll gain invaluable insights into leveraging Unity’s latest tools, including Unity Muse for advanced AI-powered texture creation. From fully grasping Shader Graph to harnessing the power of vectors and textures, this Unity cookbook covers all the aspects of shader development without the need for elaborate mathematical calculations. You'll also discover practical techniques for achieving stunning visual effects with ease when creating 2D or 3D elements.
Table of Contents (20 chapters)
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Preface
Lock Free Chapter
1
Part I: Foundations of Shading and Rendering in Unity
7
Part II: Advanced Shader Effects and Geometry Manipulation
10
Part III: Performance Optimization and Fullscreen Effects
14
Part IV: Section Custom Lighting and Advanced Shader Programming
18
Other Books You May Enjoy
19
Index

Using Post-Processing with URP

Custom shaders allow you to fine-tune visuals, achieving a unique look for your project. This book focuses on writing shaders and effects, but it’s worth noting that Unity’s Universal Render Pipeline (URP) provides built-in solutions for common visual enhancements. Prebuilt shaders like the Standard Shader and configurable lighting and shadows offer a solid foundation.

For quick and effective visual improvements, URP’s integrated post-processing features provide effects such as bloom, depth of field, color grading, ambient occlusion, and motion blur. These can enhance your game’s aesthetics without requiring additional coding while offering insight into how shaders work. URP applies these effects via screen shaders, which not only save development time but also introduce key shader concepts.

This chapter covers enabling and configuring post-processing in URP, using grain, vignetting, and depth of field for a filmic...

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Unity 6 Shaders and Effects Cookbook
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