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  • Book Overview & Buying Unity 6 Shaders and Effects Cookbook
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Unity 6 Shaders and Effects Cookbook

Unity 6 Shaders and Effects Cookbook - Fifth Edition

By : John P. Doran
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Unity 6 Shaders and Effects Cookbook

Unity 6 Shaders and Effects Cookbook

By: John P. Doran

Overview of this book

Shaders enable game developers to craft visually stunning experiences, but their complexity and mathematical and technical challenges make it hard to achieve the desired level of realism. Written by a top-selling author with extensive hands-on expertise in game development, this latest edition is your indispensable guide to mastering the art of shaders within this evolving landscape. Through meticulously curated recipes, this book takes a practical approach to equip you with the knowledge and tools necessary to elevate your game visuals to unmatched sophistication. In this updated edition, you’ll gain invaluable insights into leveraging Unity’s latest tools, including Unity Muse for advanced AI-powered texture creation. From fully grasping Shader Graph to harnessing the power of vectors and textures, this Unity cookbook covers all the aspects of shader development without the need for elaborate mathematical calculations. You'll also discover practical techniques for achieving stunning visual effects with ease when creating 2D or 3D elements.
Table of Contents (20 chapters)
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Preface
Lock Free Chapter
1
Part I: Foundations of Shading and Rendering in Unity
7
Part II: Advanced Shader Effects and Geometry Manipulation
10
Part III: Performance Optimization and Fullscreen Effects
14
Part IV: Section Custom Lighting and Advanced Shader Programming
18
Other Books You May Enjoy
19
Index

Implementing diffuse shading

Before we start our journey into texture mapping, it is important to understand how diffuse materials work. Certain objects might have a uniform color and smooth surface but are not smooth enough to shine in reflected light. These matte materials are best represented with a diffuse shader. A diffuse shader is a type of shader used in 3D graphics to simulate the way light interacts with a matte surface. It models how light is scattered in many directions when it hits a rough surface, giving the object a consistent color regardless of the angle of the light source. In the real world, pure diffuse materials do not exist; however, diffuse shaders are relatively cheap to implement and are largely applied in games with low-poly aesthetics, so they’re worth learning about.

A quick way is to start with Unity’s default Shader Graph and edit it to remove any additional texture information.

Getting ready

Before starting this recipe, you...

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Unity 6 Shaders and Effects Cookbook
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