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Book Overview & Buying
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Table Of Contents
Unity 6 Shaders and Effects Cookbook - Fifth Edition
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With the foundations of Shader Graph established, this part explores advanced effects that modify both appearance and geometry. Traditional shaders define how an object looks, but vertex shaders allow us to modify the shape of objects in real time, unlocking effects such as animated deformations, procedural geometry, and dynamic movement.
We will also explore grab passes, a technique that captures and manipulates the background scene within a shader. Unlike simple transparency, which only reveals what’s behind an object, grab passes enable refraction, distortion, and advanced visual effects, commonly used for materials like glass and water.
By the end of this part, you’ll have a deeper understanding of modifying vertex data and leveraging background information within shaders, expanding the creative possibilities for your projects.
This part has the following chapters: