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WebGL Beginner's Guide

WebGL Beginner's Guide

By : Diego Cantor, Brandon Jones
4.2 (9)
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WebGL Beginner's Guide

WebGL Beginner's Guide

4.2 (9)
By: Diego Cantor, Brandon Jones

Overview of this book

WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will "level up"ù your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript.
Table of Contents (12 chapters)
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11
Index

Vertices and Indices


WebGL handles geometry in a standard way, independently of the complexity and number of points that surfaces can have. There are two data types that are fundamental to represent the geometry of any 3D object: vertices and indices.

Vertices are the points that define the corners of 3D objects. Each vertex is represented by three floating-point numbers that correspond to the x, y, and z coordinates of the vertex. Unlike its cousin, OpenGL, WebGL does not provide API methods to pass independent vertices to the rendering pipeline, therefore we need to write all of our vertices in a JavaScript array and then construct a WebGL vertex buffer with it.

Indices are numeric labels for the vertices in a given 3D scene. Indices allow us to tell WebGL how to connect vertices in order to produce a surface. Just like with vertices, indices are stored in a JavaScript array and then they are passed along to WebGL's rendering pipeline using a WebGL index buffer.

Note

There are two kind...

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WebGL Beginner's Guide
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