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Book Overview & Buying
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Table Of Contents
Unity 3.x Game Development by Example Beginner's Guide
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Chapter 1 was all about getting a feel for what Unity can do and for what the program interface had to offer. Here's what we found out:
I hope you've taken some time to thoroughly vandalize the Bootcamp Demo. If you save the file by clicking on File | Save Project, you'll have a perma-upside-down space marine in your demo. If you want to return to a pristine AngryBots Demo later to wreak more havoc, don't bother saving the hilarious (but meaningless) changes we've made in this chapter.
Now that we've trashed this joint, let's take a quick trip through some game design theory. In the next chapter, we'll figure out the scope and scale of a game that a solo, beginner developer should actually tackle. Crack your knuckles and put on your favorite hat because you're about to dip yourself in awesome sauce.
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