Index
A
- A* algorithm
- about /
- testing /
- A* pathfinding
- about /
- action
- about /
- AdvancedFSM class / Patrol state
- AdvancedFSM framework / AI Car Controller
- AdvanceFSM class
- about /
- Agent /
- AgentAI class / The Robots versus Aliens project
- AgentController.cs file /
- AI
- about /
- research areas /
- in games /
- techniques /
- sensory systems /
- AI car controller
- about / AI Car Controller
- AICars entity / Scene setup
- AI character
- about /
- sense class /
- perspective sense /
- touch sense /
- testing /
- AIUpdate method /
- Aliens project
- versus Robots project / The Robots versus Aliens project
- alignment rule
- about /
- ArrayList type /
- Aspect.cs class /
- Aspect.cs file /
- aspectName /
- AssignNeighbour method /
- AStar.FindPath method /
- AStar class /
- about /
- attack state / Attack state
- avoidanceForce property /
- avoidanceRadius property /
- AvoidObstacles method /
B
- Behave.Runtime namespace /
- behave plugin
- about /
- installing, steps for /
- downloading, steps for /
- debugger /
- results, exploring /
- behavior trees
- about /
- betResult guiText object /
- BLAgentBehaveLib.TreeType variable /
- bullet class
- about /
- Bullet object / Bullet
C
- CalculateNextMovementPoint() method /
- CalculateObstacles method /
- CalculatePath method /
- chase state / Chase state
- checkBet() method /
- cohesion rule
- about /
- CompareTo method /
- Component completion variable /
- conditional probability
- about /
- loaded dice /
- controller class
- about /
- coroutine method / Gun
- Cube game object /
D
- dead state /
- DebugDrawGrid method /
- decorator
- about /
- Defense of the Ancient (DotA) /
- DetectAspect method /
- Dijkstra algorithm
- about /
- direction property /
- Dynamic AI
- about /
E
- Enemy detected message /
- enemy tank AI
- about /
- patrol state /
- chase state /
- attack state /
- dead state /
- events component /
- Explosion property /
F
- FadeIn action /
- FadeOut action /
- FindNextPoint method /
- FindPath method /
- FixedUpdate() method /
- FlockController
- about /
- code /
- flocking
- from Unity Island Demo /
- implementing /
- followRadius /
- followVelocity /
- FSM
- about /
- components /
- random /
- abstract FSM class /
- enemy tank AI /
- with probability /
- FSM, components
- state component /
- transitions component /
- rules component /
- events component /
- FSMs
- about / Finite State Machines (FSMs)
- patrol state / Patrol state
- chase state / Chase state
- attack state / Attack state
- FSMState class
- about /
G
- Game Developers Conference (GDC)
- about /
- GameObject.FindWithTag() method / Tags and layers
- GetColumn method /
- GetGridIndex method /
- GetNeighbours method /
- GetPoint method /
- GetRow method /
- GridManager class
- about /
- GridManager object /
- guiText element /
- guiText object /
H
- HeuristicEstimateCost method /
I
- Initialise method /
- InstantiateTree method /
- InstantiateTree static method /
- intervalTime property /
- Is Looping flag /
L
- launcher weapon class / Missile
- layers
- about / Tags and layers
- Length property /
- Locomotion
- about /
M
- Manhattan length /
- map
- setting up /
- Max Slope property /
- messaging system
- about /
- minimumDistToAvoid variable /
- missile launcher weapon / Launcher
- mousePosition object /
N
- Natural language processing (NLP)
- about /
- navigation mesh
- about /
- baking /
- Navigation Static
- about /
- Nav Mesh Agent
- about /
- URL /
- destination, updating /
- Target.cs class /
- NavMeshAgent array /
- NavMeshLayers
- about /
- creating /
- new layer, adding /
- near miss
- about /
- Node class /
- Node object /
- non-player characters (NPCs) /
- NPCTankController class
- about /
O
- obstacleList property /
- obstacles
- about /
- avoiding /
- custom layer, adding /
- Off Mesh Links
- about /
- generation /
- manual off /
- URL /
- OnDrawGizmos method /
- OnGUI() function /
- OnGUI() method /
- OnGUI method /
- OnTriggerEnter event /
- OnTriggerEnter method /
P
- parallel node
- about /
- PARS /
- ParticleExplosion /
- path
- about /
- adding /
- script /
- follower /
- Path.cs script /
- pathArray property /
- patrol state / Patrol state
- PatrolState class
- about /
- PerformTransition method / Patrol state
- Perspective.cs file /
- perspective sense /
- Physics.Raycast method /
- player car controller
- about / Player car controller
- player tank
- about /
- PlayerTank.cs file /
- PlayerTankController.cs file
- code /
- PlayerTankController class
- about /
- properties /
- bullet, shooting /
- tank, controlling /
- bullet class /
- PlayerTank game object /
- PlayerTank script /
- playerTransform variable / AI Car Controller
- polling
- about /
- PriorityQueue.cs class /
- PriorityQueue class /
- about /
- PRNG
- about /
- probability
- about /
- defining /
- conditional probability /
- with FSM /
- weighted probability /
- Pull Lever button /
R
- radius property /
- RAIN
- URL /
- random
- about /
- class /
- dice game /
- Random.value property /
- randomFreq /
- randomPush value /
- range method /
- Raycast method / Launcher
- real-time strategy (RTS) game /
- recticle / Player car controller
- recticle Player game object / Scene setup
- reference
- about /
- Reset method /
- Rigidbody component /
- RNG
- about /
- Robots project
- versus Aliens project / The Robots versus Aliens project
- RTP /
- rules component /
S
- scene
- setting up / Scene setup
- script
- interfacing with /
- seed property /
- selectors
- about /
- priority selector /
- SelectTopPriority method /
- Sense.cs file /
- sense class /
- sensor system
- about /
- sensory systems
- about /
- separation rule
- about /
- sequence
- about /
- SetTransition method /
- Shoot method / Gun
- ShouldDoMyAction decorator /
- slope
- scene, building with /
- slot machine
- demo /
- random slot machine /
- Sort method /
- SpawnBullet method / Gun
- SpawnMissile method / Launcher
- Start() method /
- StartCoroutine method / Gun
- Start function /
- Start method /
- state class
- about /
- state component /
- statesPoll array /
- steer() method /
- steering
- about /
- layers /
- Steer method /
- StopCoroutine method / Gun
- s_Instance static variable /
T
- tags
- about / Tags and layers
- tank
- controlling /
- Target.cs class /
- TargetMovement
- about /
- file /
- Target object /
- targetTransform variable /
- target variable /
- TestCode class
- about /
- throwLoadedDice() method /
- Tick method /
- toOriginForce /
- toOriginRange /
- Touch.cs file /
- touch sense /
- transitions component /
- Translate() method /
U
- Unity3D reference documentation
- URL /
- UnityFlock.cs file /
- UnityFlockController entity /
- UnityFlock script /
- Unity reference documentation
- URL /
- Unitys Island Demo
- flocking from /
- Update() method /
- Update method / Player car controller, Missile
- UpdateRandom() method /
- UpdateSense method /
- UpdateSens method /
V
- Vector3.RotateTowards method /
- vehicles
- about / Vehicles
W
- WandarPoints / AI Car Controller
- Wander.cs file /
- Wander script /
- waypoints
- setting up /
- WeaponGun class / Player car controller
- WeaponMissile class / Missile
- weapons
- weightedReelPoll array list /
- workflow
- about /