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OpenGL Development Cookbook
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OpenGL Development Cookbook
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Overview of this book
OpenGL is the leading cross-language, multi-platform API used by masses of modern games and applications in a vast array of different sectors. Developing graphics with OpenGL lets you harness the increasing power of GPUs and really take your visuals to the next level.
OpenGL Development Cookbook is your guide to graphical programming techniques to implement 3D mesh formats and skeletal animation to learn and understand OpenGL.
OpenGL Development Cookbook introduces you to the modern OpenGL. Beginning with vertex-based deformations, common mesh formats, and skeletal animation with GPU skinning, and going on to demonstrate different shader stages in the graphics pipeline. OpenGL Development Cookbook focuses on providing you with practical examples on complex topics, such as variance shadow mapping, GPU-based paths, and ray tracing. By the end you will be familiar with the latest advanced GPU-based volume rendering techniques.
Table of Contents (10 chapters)
Preface
1. Introduction to Modern OpenGL
2. 3D Viewing and Object Picking
3. Offscreen Rendering and Environment Mapping
4. Lights and Shadows
5. Mesh Model Formats and Particle Systems
6. GPU-based Alpha Blending and Global Illumination
7. GPU-based Volume Rendering Techniques
8. Skeletal and Physically-based Simulation on the GPU
Index
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