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OpenGL Development Cookbook

OpenGL Development Cookbook

By : Movania
4.1 (10)
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OpenGL Development Cookbook

OpenGL Development Cookbook

4.1 (10)
By: Movania

Overview of this book

OpenGL is the leading cross-language, multi-platform API used by masses of modern games and applications in a vast array of different sectors. Developing graphics with OpenGL lets you harness the increasing power of GPUs and really take your visuals to the next level. OpenGL Development Cookbook is your guide to graphical programming techniques to implement 3D mesh formats and skeletal animation to learn and understand OpenGL. OpenGL Development Cookbook introduces you to the modern OpenGL. Beginning with vertex-based deformations, common mesh formats, and skeletal animation with GPU skinning, and going on to demonstrate different shader stages in the graphics pipeline. OpenGL Development Cookbook focuses on providing you with practical examples on complex topics, such as variance shadow mapping, GPU-based paths, and ray tracing. By the end you will be familiar with the latest advanced GPU-based volume rendering techniques.
Table of Contents (10 chapters)
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9
Index

Implementing a vector-based camera with FPS style input support

We will begin this chapter by designing a simple class to handle the camera. In a typical OpenGL application, the viewing operations are carried out to place a virtual object on screen. We leave the details of the transformations required in between to a typical graduate text on computer graphics like the one given in the See also section of this recipe. This recipe will focus on designing a simple and efficient camera class. We create a simple inheritance from a base class called CAbstractCamera. We will inherit two classes from this parent class, CFreeCamera and CTargetCamera, as shown in the following figure:

Implementing a vector-based camera with FPS style input support

Getting ready

The code for this recipe is in the Chapter2/src directory. The CAbstractCamera class is defined in the AbstractCamera.[h/cpp] files.

class CAbstractCamera
{
public:
  CAbstractCamera(void);
  ~CAbstractCamera(void);
  void SetupProjection(const float fovy, const float aspectRatio, const float near=0.1f, const...
Visually different images
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OpenGL Development Cookbook
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