Book Image

OpenGL Development Cookbook

By : Muhammad Mobeen Movania
Book Image

OpenGL Development Cookbook

By: Muhammad Mobeen Movania

Overview of this book

OpenGL is the leading cross-language, multi-platform API used by masses of modern games and applications in a vast array of different sectors. Developing graphics with OpenGL lets you harness the increasing power of GPUs and really take your visuals to the next level. OpenGL Development Cookbook is your guide to graphical programming techniques to implement 3D mesh formats and skeletal animation to learn and understand OpenGL. OpenGL Development Cookbook introduces you to the modern OpenGL. Beginning with vertex-based deformations, common mesh formats, and skeletal animation with GPU skinning, and going on to demonstrate different shader stages in the graphics pipeline. OpenGL Development Cookbook focuses on providing you with practical examples on complex topics, such as variance shadow mapping, GPU-based paths, and ray tracing. By the end you will be familiar with the latest advanced GPU-based volume rendering techniques.
Table of Contents (15 chapters)
OpenGL Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Credits

Author

Muhammad Mobeen Movania

Reviewers

Bastien Berthe

Dimitrios Christopoulos

Oscar Ripolles Mateu

Acquisition Editor

Erol Staveley

Commisioning Editor

Shreerang Deshpande

Lead Technical Editor

Madhuja Chaudhari

Technical Editors

Jeeten Handu

Sharvari H. Baet

Ankita R. Meshram

Priyanka Kalekar

Project Coordinator

Rahul Dixit

Proofreaders

Stephen Silk

Lauren Tobon

Indexer

Tejal R. Soni

Graphics

Abhinash Sahu

Production Coordinator

Aparna Bhagat

Cover Work

Aparna Bhagat