Muhammad Mobeen Movania received his PhD degree in Advance Computer Graphics and Visualization from Nanyang Technological Unviversity (NTU), Singapore. He completed his Bachelors of Science Honors (BCS(H)) in Computer Sciences from Iqra University, Karachi with majors in Computer Graphics and Multimedia. Before joining NTU, he was a junior graphics programmer at Data Communication and Control (DCC) Pvt. Ltd., Karachi, Pakistan. He was working on DirectX and OpenGL API for producing real-time interactive tactical simulators and dynamic integrated training simulators. His research interests include GPU-based volumetric rendering techniques, GPU technologies, real-time soft body physics, real-time dynamic shadows, real-time collision detection and response, and hierarchical geometric data structures. He authored a book chapter in a recent OpenGL book (OpenGL Insights: AK Peters/CRC Press). He is also the author of the OpenCloth project (http://code.google.com/p/opencloth), which implements various cloth simulation algorithms in OpenGL. His blog (http://mmmovania.blogspot.com) lists a lot of useful graphics tips and tricks. When not involved with computer graphics, he composes music and is an avid squash player. He is currently working at a research institute in Singapore.
OpenGL Development Cookbook
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OpenGL Development Cookbook
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Overview of this book
OpenGL is the leading cross-language, multi-platform API used by masses of modern games and applications in a vast array of different sectors. Developing graphics with OpenGL lets you harness the increasing power of GPUs and really take your visuals to the next level.
OpenGL Development Cookbook is your guide to graphical programming techniques to implement 3D mesh formats and skeletal animation to learn and understand OpenGL.
OpenGL Development Cookbook introduces you to the modern OpenGL. Beginning with vertex-based deformations, common mesh formats, and skeletal animation with GPU skinning, and going on to demonstrate different shader stages in the graphics pipeline. OpenGL Development Cookbook focuses on providing you with practical examples on complex topics, such as variance shadow mapping, GPU-based paths, and ray tracing. By the end you will be familiar with the latest advanced GPU-based volume rendering techniques.
Table of Contents (15 chapters)
OpenGL Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Introduction to Modern OpenGL
3D Viewing and Object Picking
Offscreen Rendering and Environment Mapping
Lights and Shadows
Mesh Model Formats and Particle Systems
GPU-based Alpha Blending and Global Illumination
GPU-based Volume Rendering Techniques
Skeletal and Physically-based Simulation on the GPU
Index
Customer Reviews