Book Image

Unity 4.x Game Development by Example: Beginner's Guide - Third Edition

By : Ryan Henson Creighton
Book Image

Unity 4.x Game Development by Example: Beginner's Guide - Third Edition

By: Ryan Henson Creighton

Overview of this book

Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today. This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry! With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single “something” that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, you'll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game. "Unity 4.x Game Development by Example" is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!
Table of Contents (22 chapters)
Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 11. Game #4 – Shoot the Moon

Way back in Chapter 2, Let's Start with the Sky, we talked about the difference between a game's mechanics and its skin. We've used Unity to create some very simple games with funny, strange, or interesting skins. In this chapter, we'll investigate the enormous difference a new skin can make to our games.

We're going to re-skin The Break-Up from the last few chapters as a completely different game: a sci-fi space shooter (think Galaga, Space Invaders, Centipede, and so on). We're going to leverage the work we've already done on The Break-Up to create a game with a very different feel, but the guts will be the same. In the industry, we call this getting more products for less effort, and it's a very good plan. When you break it down, there's not much difference between a catch game and a space shooter. In both games, you're moving your character back and forth across the screen. In a catch game, you're trying to collide with valuable objects, while in...