The advantage that you gain by separating a mechanic from a skin is that you can shuck off video game conventions and free yourself to develop anything you want. If you think, "I'd like to create a space-themed strategy game," and you think back to all of the space-themed strategy games that you've played, you might think of 4X games like Alpha Centauri or Master of Orion—they both pit you in a massive quest to conquer the universe. They are huge games that you likely won't finish alone. So, you start trimming them down for sanity's sake—"I'll just build Master of Orion with fewer planets," or "I'll just build Alpha Centauri with fewer features". Now you've unwittingly fallen into that self-defeating trap. Your project is still too huge. You eventually abandon all hope. A few years later, you're an accountant wondering what might have been.
![Book Image](https://content.packt.com/B03196/cover_image_small.jpg)
Unity 4.x Game Development by Example: Beginner's Guide - Third Edition
By :
![Book Image](https://content.packt.com/B03196/cover_image_small.jpg)
Unity 4.x Game Development by Example: Beginner's Guide - Third Edition
By:
Overview of this book
Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today.
This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry!
With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single “something” that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, you'll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game.
"Unity 4.x Game Development by Example" is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!
Table of Contents (22 chapters)
Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
That's One Fancy Hammer!
Let's Start with the Sky
Game #1 – Ticker Taker
Code Comfort
Game #2 – Robot Repair
Game #2 – Robot Repair Part 2
Don't Be a Clock Blocker
Hearty Har Har
Game #3 – The Break-Up
Game #3 – The Break-Up Part 2
Game #4 – Shoot the Moon
Game #5 – Kisses 'n' Hugs
AI Programming and World Domination
Action!
Appendix
Index
Customer Reviews