Book Image

Unity 4 Game Development HOTSHOT

By : Jate Wittayabundit
Book Image

Unity 4 Game Development HOTSHOT

By: Jate Wittayabundit

Overview of this book

<p>Immerse yourself in the world of high-end game design by partaking in challenging missions. Start off by working with the Sprite Mode, then learn the basics of creating a UI system for an RPG, and work your way through the game virtually embodying your greatest hero or heroine.</p> <p>Every project is designed to push your Unity skills to the limit and beyond. You will start by creating a 2D platform game with the new 2D sprite feature and move on to the Unity GUI system. Then, you will create a 3D character and make it move. By the end of this book, you will know how to post the player's score to the hi-score board.</p>
Table of Contents (19 chapters)
Unity 4 Game Development HOTSHOT
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 5. Build a Rocket Launcher!

In this project, we will learn how to create a rocket launcher. Here, we will first reuse the CameraControl and CharacterControl classes from Project 4, Add Character Control and Animation to Our Hero/Heroine, and we will tweak the camera to make the shooting view more similar to Resident Evil 4 or Resident Evil 5:

We will also take the robot character model and animation from the old FPS tutorial package from Unity, which we can download from the following website:

http://armedunity.com/files/file/32-fps-tutorial-unity-4x/

We will build the rocket launcher from scratch, add particle effects, and switch the camera view between the normal movement and aim. We will still use the Mecanim animation system to create the animation state, which makes it easy to set up the character animation.