We have already got into some of the major character animation tools that Unity has to offer, but if you have experience modeling and a character that you would like to bring into Unity, this chapter will explain how to get your model rigged and ready.
We will cover typical rigging workflows for 3ds Max and Maya, and illuminate a couple of the pitfalls that you may run into along the way.
We will cover:
Basic rigging objectives
Rigging with Biped in 3ds Max
Rigging with joints in Maya
Exporting in Unity compatible formats