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Table Of Contents
Unity Character Animation with Mecanim
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As a method of translating real-world movement into a usable digital file, motion capture crosses a major boundary in computer graphics. In more complex animation sequences, traditional keyframe animation techniques are sometimes too time consuming. With motion capture processes becoming more affordable and available, many independent game developers are exploiting this technology to add a dynamic edge to their projects.
In this chapter we will:
This chapter will feature the male zombie character that was imported and prepared in Chapter 1, The Zombie Attacks!. If you worked through this chapter, you can proceed with the same file, or use the readied model provided in the project files.
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