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Learning C# by Developing Games with Unity 3D Beginner's Guide
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The heart of the State Machine is the StateManager script. This is a Unity class, so it inherits from the MonoBehaviour class. The script is attached to a GameObject to become a Component. The following are the three core features that the StateManager script handles:
Delegating game control to a State
Switching to another State when called to do so
Keeping track of the active State
The StateManager script is like any other Unity script. It is attached to a GameObject and becomes a Component object. The StateManager script uses the Update() method to pass the game control to the active State as shown in the following diagram:
The following diagram does not show complete code statements.

The game control code that's usually in an Update() method is instead delegated to the StateUpdate() method on the activeState object. So every time Unity calls the Update() method on the StateManager Component, the StateUpdate() method...
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