Book Image

SFML Game Development

By : Artur Moreira, Henrik Vogelius Hansson, Jan Haller, Henrik Valter Vogelius, SFML
Book Image

SFML Game Development

By: Artur Moreira, Henrik Vogelius Hansson, Jan Haller, Henrik Valter Vogelius, SFML

Overview of this book

Game development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface. If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. By the end, you'll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more.SFML Game Development starts with an overview of windows, graphics, and user inputs. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. Eventually, you'll be handling advanced visual effects, audio effects and network programming like an old pro. New concepts are discussed, while the code steadily develops.SFML Game Development will get you started with animations, particle effects and shaders. As well as these fundamental game aspects, we're also covering network programming to the extent where you'll be able to support the game running from two different machines. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot' em-up game!You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game.
Table of Contents (18 chapters)
SFML Game Development
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Meanwhile, our aircraft shooter now deserves the name "game", as it is no longer some half-hearted sprites put together. We have seen a lot of modern graphical and rendering techniques and how they fit in our game. After an in-depth look at the rendering process (render targets, textures, vertices), we integrated a particle system for the missile, an animation for the explosion, and a shader for the bloom effect on the whole scene.

Note that there exist already implementations for many of the techniques shown in this chapter. In case you don't want to reinvent the wheel, you could have a look at the Thor library, which is developed by one of the authors of this book. Thor extends SFML by providing fully configurable particle systems and animations. Other features include color gradients, input and resource handlers, timer utilities, and much more. The library is available at www.bromeon.ch/libraries/thor.

In the next chapter we will cover how to play audio using SFML's Audio module...