Book Image

Getting Started with UDK

By : John P. Doran
Book Image

Getting Started with UDK

By: John P. Doran

Overview of this book

<p>UDK, the free version of the popular and award-winning Unreal 3 Engine, is an amazing and powerful tool to use for projects of any kind. You can use it to create high-quality games and make your dream games a reality.</p> <p>UDK can be a little intimidating based on the level of games it has contributed to the ever growing and ever exciting world of gaming. Overcome all your apprehensions with this step-by-step guide and build a complete project within the Unreal Development Kit with unique gameplay, custom menus, and a triple A rated finish</p> <p>This book will help you create a custom tower defense game within UDK, even if you have absolutely no prior knowledge of UDK game development.</p> <p>In next to no time, you will learn how to create any kind of environment within UDK. With your basic environment created, you will make use of simple visual scripting to create a tower defense game complete with enemies attacking in waves. We then finish off the game with custom menus and a Heads Up Display. The final step is to release your game into the wild and give others the excitement of playing it.</p>
Table of Contents (11 chapters)

Chapter 1. Augmenting the UDK

The Unreal Development Kit (UDK), the free version of Epic Games' Unreal Engine 3, is truly a sight to behold.

There are plenty of tutorials available on creating specific things in games, but in my experience there have been very little in terms of explaining how games are created in the actual game industry. In this book, I plan to expose those processes while creating a game from scratch using the Unreal Development Kit, including things that most tutorials leave out, such as creating menus, custom GUI, and publishing your game.

The game that we will be creating will be a basic third-person shooter / Tower Defense hybrid game using the default UDK assets. Tower Defense games have been quite popular on game sites, and we will be creating gameplay similar to that found in the popular titles Monday Night Combat and Dungeon Defenders, both of which were created using Unreal.

In this chapter, we will be creating the first playable version of our game. It will be split into five tasks. It will be a simple step-by-step process from beginning to end. Here is the outline of our tasks:

  • Block out simple-level geometry

  • Enable third-player mode

We will first approach the project using nothing but the UDK Editor and Kismet.