Book Image

SFML Essentials

By : Milcho G. Milchev
Book Image

SFML Essentials

By: Milcho G. Milchev

Overview of this book

<p>SFML is a cross-platform, object-oriented multimedia API that is written in C++. It provides a simple interface to ease the development of games and multimedia applications.</p> <p>This book will guide you through everything you need to know about building a 2D game in SFML. Concepts such as Sprites, Textures, Animation, and Cameras are explored in depth and finally the book ends with advanced topics like shaders and networking. You will also learn how to play sound and music on top of the gameplay. Every step through the journey is filled with examples in C++ to guide you in the right direction. By the end of the book you will feel confident about creating 2D games with SFML, without investing too much time on it.</p> <p>This book contains a set of fast-paced tutorials about the core features of SFML.</p>
Table of Contents (14 chapters)

Summary


In this chapter, we learned what SFML has to offer in terms of textures and images. We saw how to correctly create or load a texture as well as multiple ways to render it on the screen. Although textures have more applications than what we just saw, this is a solid start.

In the next chapter, we talk about action, animation, and timing. You don't want to miss that!