This chapter has described how to use 2D or 3D animations to complement the actions of a character. Animations play an important part in the development of a believable AI character, and by using them correctly, the character can transmit to the player a real sensation that the character is alive and that they react autonomously. Even if the character has limited actions, we can use animations to fake or hide some of them, giving the impression that it is reacting that way because it thinks for itself.
In the next chapter, we'll be talking about navigation behavior and pathfinding, that is how to program the AI character to walk towards the desired position and choose the best route.