Book Image

Game Development with Rust and WebAssembly

By : Eric Smith
Book Image

Game Development with Rust and WebAssembly

By: Eric Smith

Overview of this book

The Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere. This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web. By the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games.
Table of Contents (16 chapters)
1
Part 1: Getting Started with Rust, WebAssembly, and Game Development
4
Part 2: Writing Your Endless Runner
11
Part 3: Testing and Advanced Tricks

Chapter 10: Continuous Deployment

The traditional way to publish a game is to create a main copy of the build and ship it off to manufacturing. This was frequently referred to as going gold inside and outside of the gaming industry, and it still is if you're making a AAA game that's being shipped to consoles and sold in stores. The process is time-consuming and extremely expensive; fortunately, we don't have to do it! Walk the Dog is a web-based game that we need to ship to a website. Since we're deploying to the web, we can use all the best practices of the web, including continuous deployment, where we'll deploy a build whenever we want directly from source control.

In this chapter, we'll cover the following topics:

  • Creating a Continuous Integration/Continuous Delivery (CI/CD) pipeline
  • Deploying test and production builds

When this chapter is complete, you'll be able to ship your game to the web! How else will you become rich...