Book Image

Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

By : Marcos Romero, Brenden Sewell
5 (1)
Book Image

Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

5 (1)
By: Marcos Romero, Brenden Sewell

Overview of this book

Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.
Table of Contents (28 chapters)
1
Part 1: Blueprint Fundamentals
6
Part 2: Developing a Game
11
Part 3: Enhancing the Game
16
Part 4: Advanced Blueprints
21
Part 5: Extra Tools

Adding the running functionality

We'll begin our exploration of the FirstPersonCharacter Blueprint by adding simple functionality that will give our players more tactical options for moving around in the Level. Now, the player is limited to moving at a single speed. We will adjust the Blueprint to increase the movement speed of the Character Movement Component when the player presses the Left Shift key, but first let's learn about the Actions that are present in the Event Graph of FirstPersonCharacter.

Breaking down the character movement

Let's begin by opening the FirstPersonCharacter Blueprint. In Content Browser, access the Content | FirstPersonBP | Blueprints folder and double-click on the FirstPersonCharacter Blueprint. You will open the Event Graph and see a large series of Blueprint nodes. You can look around the Event Graph by right-clicking on the graph and dragging it. The first group of nodes we will look at is bounded by the Event Graph comment labeled...