Book Image

HTML5 Game Development Hotshot

By : Seng Hin Mak, Makzan Makzan (Mak Seng Hin)
Book Image

HTML5 Game Development Hotshot

By: Seng Hin Mak, Makzan Makzan (Mak Seng Hin)

Overview of this book

Table of Contents (15 chapters)
HTML5 Game Development HOTSHOT
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 7. A Ball-shooting Machine with Physics Engine

In the previous project, we built a space defender game and also learned how to use vector graphics. In this project, we will still work on the canvas and CreateJS library. We will use an engine called Box2D to create a simulated physics world. In this world, we will create a ball-shooting game with some obstacles in the playing court. We will vector graphics from Adobe Flash and attach the graphics to the physical objects from the last project.